/*************************************************************************
 *                                                                       *
 * Open Physics Abstraction Layer                                        *
 * Copyright (C) 2004-2005                                               *
 * Alan Fischer  alan.fischer@gmail.com                                  *
 * Andres Reinot  andres@reinot.com                                      *
 * Tyler Streeter  tylerstreeter@gmail.com                               *
 * All rights reserved.                                                  *
 * Web: opal.sourceforge.net                                             *
 *                                                                       *
 * This library is free software; you can redistribute it and/or         *
 * modify it under the terms of EITHER:                                  *
 *   (1) The GNU Lesser General Public License as published by the Free  *
 *       Software Foundation; either version 2.1 of the License, or (at  *
 *       your option) any later version. The text of the GNU Lesser      *
 *       General Public License is included with this library in the     *
 *       file license-LGPL.txt.                                          *
 *   (2) The BSD-style license that is included with this library in     *
 *       the file license-BSD.txt.                                       *
 *                                                                       *
 * This library is distributed in the hope that it will be useful,       *
 * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    *
 * license-LGPL.txt and license-BSD.txt for more details.                *
 *                                                                       *
 *************************************************************************/

#ifndef OPAL_SAMPLES_CAPSULE_ENTITY_H
#define OPAL_SAMPLES_CAPSULE_ENTITY_H

#include "Entity.h"

namespace opalSamples
{
	/// A drawable capsule object that can be attached to an OPAL Solid.
	class CapsuleEntity : public Entity
	{
	public:
		CapsuleEntity()
		{
			mRadius = 1;
			mLength = 2;
			mQuadric = gluNewQuadric();
		}

		virtual ~CapsuleEntity()
		{
			gluDeleteQuadric(mQuadric);
		}

		void setDimensions(opal::real radius, opal::real length)
		{
			mRadius = radius;
			mLength = length;
		}

		virtual void drawGeometry()
		{
			glPushMatrix();
				glTranslatef(0.0, 0.0, (opal::real)0.5 * -mLength);
				gluSphere(mQuadric, mRadius, 20, 20);
				gluCylinder(mQuadric, mRadius, mRadius, mLength, 20, 20);
				glTranslatef(0.0, 0.0, mLength);
				gluSphere(mQuadric, mRadius, 20, 20);
			glPopMatrix();
		}

	protected:
		/// The visual capsule's radius.
		opal::real mRadius;

		/// The visual capsule's length.
		opal::real mLength;

		/// A GLU quadric object used to generate curved meshes.
		GLUquadricObj* mQuadric;
	};
}

#endif
